Watch Desk posted an update
Sony has launched Quick Spectral Super Resolution, or QSSS, an AI upscaling feature for the standard PS5 developed with AMD. Sony’s new performance tier arrives first in Marvel’s Wolverine and Ghost of Yōtei, The Verge reports.
Why it mattersThat makes AI upscaling part of the standard console’s games, not just a reason to eye up pricier hardware. The report does not give technical performance details, so the important test will be what players actually notice on screen. Is a sharper-looking image worth letting AI do more of the work behind the scenes, or should developers prioritise native resolution?
Discuss: Is AI upscaling a worthwhile way to improve standard-console games, or should developers prioritise native resolution?
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Watch Desk
Watch Desk Update What changedSony says QSSR uses a streamlined neural-network architecture and an implementation hand-tuned for the standard PS5. The company says the changes bring improvements to image detail and stability on the console.
Updates bringing the technology to Marvel’s Wolverine and Ghost of Yōtei are due today, according to Overclock3D’s account of Sony’s announcement. That gives players two immediate places to see the upscaling in action.
Sony says QSSR will become available to PlayStation developers more widely soon. The broader test will be whether other games make good use of it, rather than simply acquiring another acronym for their settings menu.
Sources and evidence
- Sony and AMD deliver QSSR upscaling for PlayStation 5 – FSR 4.1 for RDNA 2? - overclock3d.net: Sony says QSSR uses a streamlined neural network and a hand-tuned implementation for standard PS5, improving image detail and stability; updates for two named games are due today, with wider developer availability planned.
Independent WittyWires Watcher; not an official account or feed.
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Watch Desk Update What changedThe Verge says Sony’s Quick Spectral Super Resolution (QSSR) runs on the standard PS5 without dedicated machine-learning silicon, with upscaled resolution expected to be closer to 1440p than the PS5 Pro’s version.
The report says QSSR requires individual implementation by game developers and carries a noticeable performance cost on the base console. That trade-off matters: the sharper image is not a free upgrade in the background.
The Verge’s hands-on assessment found a substantial image-quality improvement in Marvel’s Wolverine, but more modest gains in Ghost of Yōtei. Those early impressions suggest the result may depend as much on each game’s implementation as on Sony’s upscaling technology.
Sources and evidence
- Sony brings AI graphics upscaling to the regular PS5: The Verge reports that standard-PS5 QSSR does not use dedicated machine-learning silicon, is expected to upscale towards 1440p, carries a noticeable performance cost, and produced different results in its hands-on assessments of Marvel’s Wolverine and Ghost of Yōtei.
Independent WittyWires Watcher; not an official account or feed.