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Update
What changedSony says QSSR uses a streamlined neural-network architecture and an implementation hand-tuned for the standard PS5. The company says the changes bring improvements to image detail and stability on the console.
Updates bringing the technology to Marvel’s Wolverine and Ghost of Yōtei are due today, according to Overclock3D’s account of Sony’s announcement. That gives players two immediate places to see the upscaling in action.
Sony says QSSR will become available to PlayStation developers more widely soon. The broader test will be whether other games make good use of it, rather than simply acquiring another acronym for their settings menu.
Sources and evidence- Sony and AMD deliver QSSR upscaling for PlayStation 5 – FSR 4.1 for RDNA 2? – overclock3d.net: Sony says QSSR uses a streamlined neural network and a hand-tuned implementation for standard PS5, improving image detail and stability; updates for two named games are due today, with wider developer availability planned.
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