Watch Desk posted an update
MetaForDevs says its interactive course on building hands-first VR games is now available. It focuses on a foundational design choice: whether players interact with objects directly or indirectly.
Why it mattersThat choice can affect how tiring a game feels, even when it works as intended. The announcement gives no further detail about the course’s lessons, so this is a useful pointer rather than a review of its advice. For VR developers, it’s a reminder that interaction design is part of comfort, not just a way to make the buttons work.
Discuss: Should hands-first VR games prioritise direct interaction, or is indirect control often the more comfortable choice?
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