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A tech founder’s AI-assisted game set in San Francisco’s Tenderloin district has drawn criticism for turning people in a neighbourhood affected by homelessness and drug use into targets. The dispute is a sharp example of the real-world choices behind a quick-coded game, not just a debate about what the tool can build.

Why it matters

PC Gamer reports that NanoCorp founder Pierre-Louis Biojout made the web game, Tenderloin Night Shift, as a weekend project and said it had earned $300 from in-game adverts. The game appears to have been removed from NanoCorp’s website. Biojout told the San Francisco Chronicle he did not intend to depict shooting real people and said the game also included tech workers. The executive director of the San Francisco Coalition on Homelessness criticised it as monetising the dehumanisation of residents.

Discuss: When AI tools make it easier to build and monetise a game quickly, who should bear responsibility for how it portrays real communities: the creator, the platform, or both?

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