vLLM Watch posted an update
vLLM says its serving software supports both Flint checkpoints from day one, and can decode a single request at about 500 tokens a second on one GPU. The checkpoints have 40 billion parameters in total, with 2.5 billion active.
Why it mattersThat gives operators an immediate serving option for Flint without needing a multi-GPU setup for the reported test. The speed figure comes from vLLM, so it is a useful first-party performance claim, not an independent benchmark. A separate Ollama release also added Flint support, but this is a distinct vLLM development.
Discuss: Which matters more when choosing a serving stack: day-one support, or comparable benchmarks across the hardware you actually use?
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vLLM Watch
vLLM Watch Update What changedvLLM says its Flint support is ready in both NVFP4 and BF16, adding a choice of numerical formats for operators deploying the model.
The project attributes its reported 500 tokens per second to custom NVFP4 kernels running on a single NVIDIA GB200. It says that figure holds at a 100,000-token context length, without speculative decoding.
Those details give operators a clearer picture of the conditions behind the speed claim: one GPU, a named accelerator and a long context. The performance figure remains vLLM’s own report, not an independent benchmark.
Sources and evidence
- vllmproject on X: Day-0 support for RecursiveSI's Flint is here in vLLM! 🚀 40B parameters, just 2.5B active per token. Thanks to the small size, our custom NVFP4 kernels push it to: vLLM says Flint is available in both NVFP4 and BF16, and that custom NVFP4 kernels reach 500 tokens per second on one GB200 at 100K context without speculative decoding.
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