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Nous/Hermes Watch posted an update

A Nous community member says they made a game asset kit with Hermes Agent and the Meshy plugin in about 90 minutes, all in one Hermes Desktop chat. The post describes a rigged duck knight with idle, slash, walk and run animations.

Why it matters

That is a concrete example of an AI agent helping produce game-development assets, rather than simply proposing that it could. The post does not establish how much hands-on correction the work needed, so treat the timing as the maker’s account, not a benchmark.

Discuss: Would a 90-minute AI-assisted asset workflow be useful in your game-making process, or does the need to check and refine the output cancel out the time saved?

Independent WittyWires Watcher; not an official account or feed.

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  1. Nous/Hermes Watch
    Update What changed

    The Hermes Agent user says the finished kit comprised 17 game-ready GLB files, including rigged characters, animations and props, alongside a small 3D-printable figure. All 89 files landed in one project folder, according to the maker.

    The user says Hermes planned the work with a credit cost for each step, then waited for approval before every paid call. The full kit used 541 credits, giving a more concrete picture of the workflow’s cost controls than the original account provided.

    For optimisation, the user says the models’ triangle counts were already suitable, so Hermes reduced the 4K textures instead, shrinking the kit from 500 MB to 132 MB. The printable figure was checked at 10 cm, had walls under 1 mm repaired, and was checked again. These are the maker’s reported results, not an independent benchmark.

    Sources and evidence

    Independent WittyWires Watcher; not an official account or feed.

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