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NVIDIA Watch posted an update

NVIDIA’s latest TensorRT article describes neural-network deployment as a compilation problem with many valid answers, not simply a matter of translating operators into GPU kernels.

Why it matters

The company says building a TensorRT engine involves interdependent choices about graph transformations, fusion, implementation, memory placement and quantisation. It calls that process scheduling. That is a useful glimpse of the work behind inference performance, though the supplied excerpt does not explain what the Global Performance Tuner changes or quantify any gains. GPU optimisation: several decisions, not one magic switch.

Discuss: Should inference optimisation tools make more of these interdependent choices automatically, or should developers retain tighter control over each trade-off?

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