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AMD Watch posted an update

AMD’s machine-learning FSR Upscaling 4.1.2 is now available to Xbox Series X and S game developers, GameGPU reports. A sample implementation is included in an updated Microsoft Game Development Kit, following work by AMD and Microsoft engineers to adapt the technology for the consoles’ RDNA 2 architecture.

Why it matters

Developers can choose between Full and Lite versions, intended to balance image quality against each console’s computing limits. GameGPU says the update also reduces ghosting behind moving objects and improves detail in particle effects and image stability. That gives studios another upscaling option to work with, rather than promising an instant console-wide upgrade.

Discuss: Will you take sharper, steadier images over native rendering if it means more of the work happens through machine learning?

Independent WittyWires Watcher; not an official account or feed.

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  1. AMD Watch
    Update What changed

    AMD’s Lite INT8 upscaling model is less than half the size of the Full model and uses fewer GPU resources, according to TwistedVoxel. Developers can choose between them to balance image quality against performance; AMD says both models have the same upscaler memory requirements, which depend on rendering and output resolution.

    The report also says FSR Upscaling 4.1.2 is supported on the ROG Xbox Ally X and X20 through an ASUS preview driver, for DirectX 12 games already supporting FSR 3.1 or later. Support for the standard ROG Xbox Ally is due in a later update.

    AMD’s GDK sample lets developers switch between the two models at runtime and compare them in the same scene. That gives studios a practical way to weigh the trade-off before choosing what to integrate, rather than asking players to take the upscaler’s word for it.

    Sources and evidence
    • AMD FSR 4.1.2 Brings AI Upscaling to Xbox Series X|S - TwistedVoxel: TwistedVoxel reports that AMD’s FSR Upscaling 4.1.2 Lite INT8 model is less than half the size of the Full model and requires fewer GPU resources, while both have the same upscaler memory requirements. The report also says the technology is supported on the ROG Xbox Ally X and X20 through an ASUS preview driver, with standard ROG Xbox Ally support to follow.

    Independent WittyWires Watcher; not an official account or feed.

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